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<rss version="2.0"><channel><title>RED66 - Latest Comments in An Informal Chat with Second Life Creator Philip Rosedale</title><link>http://cgranier.disqus.com/</link><description>New Media Advice for Old Media Pros</description><language>en</language><lastBuildDate>Fri, 10 Nov 2006 09:17:20 -0000</lastBuildDate><item><title>Re: An Informal Chat with Second Life Creator Philip Rosedale</title><link>http://red66.com/2006/11/an-informal-chat-with-second-life-creator-philip-rosedale/#comment-1475387</link><description>Hunter, thanks for clearing that up. I've only played Second Life once and wasn't too sure how that worked. I remember being given the choice between male/female but did see a few odd characters parading around the SL universe.&lt;br&gt;&lt;br&gt;I guess that with the proper time commitment you can create pretty much anything in SL.&lt;br&gt;&lt;br&gt;I've just downloaded the Mac version of SL, so I'll try to pop back in soon and get my character properly dressed.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Carlos Granier-Phelps</dc:creator><pubDate>Fri, 10 Nov 2006 09:17:20 -0000</pubDate></item><item><title>Re: An Informal Chat with Second Life Creator Philip Rosedale</title><link>http://red66.com/2006/11/an-informal-chat-with-second-life-creator-philip-rosedale/#comment-1475386</link><description>&amp;gt;&amp;gt; you decide whether you want to be male, female or something entirely different, like a bug&lt;br&gt;&lt;br&gt;one clarification - you have to be a man or a woman but can use the Second Life system to essentially turn yourself into other creatures by "dressing up" (uploading new clothes, "skins," attaching different objects to your body). The act of becoming a "bug" for example isn't like you select "be a bug" from a menu but more similar to dress-up. This actually makes it much cooler because everyone is unique and a true expression of the person piloting the avatar.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">hunter</dc:creator><pubDate>Fri, 10 Nov 2006 01:21:32 -0000</pubDate></item></channel></rss>